![]() ![]() Ngone (surface consisting of more than 4 points and 3 edges).Triangle (surface consisting of 3 points and 3 edges).Polygon ( surface consisting of 4 points and 5 edges).Edge (Line consisting of 2 points connected).Okay we have our cube created and its in the middle of the viewport, to access the elements of this cube and by elements I mean the components that make up this cube in 3D, and those elements are: Then choose one from the list I recommend starting from a cube.To create a 3D primitive in Blender follow the steps below: Of course, you can create a 3D object from scratch starting from a single point which is called a Vertex, but usually, all 3d artists start from a primitive of some sort or from a 3D sculpt. ![]() Primitives are objects that you can easily create in any 3D software, those are widely used as the building blocks for any 3D object you will create, they span from a Cube to a Plane to a Sphere and of course Suzanne ( Monkey head in Blender ). So without further or do let’s dive right in.Ĭheck out this List of the Best Blender Tutorials Basic 3D Concepts 3D Primitives The reason why is that Blender is widely used these days and is slowly it’s becoming an industry standard, on top of that anyone reading this can follow along with Blender as its a Free to use software, but don’t worry I will sneak in a bit of Maya naming conventions as well. In this article I will take you with me to explore the fundamentals and basics of 3D modeling, I will teach you techniques and processes that are used in most 3D software the naming might be a bit different but the end result is always the same, nevertheless, I will use Blender 3D as an example.
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